Categories
migration

Building worlds, transforming perspectives: our new educational game on human mobility has finally come to life

In April 2025, our team met with the rest of the consortium toolkit developers in Palermo to finalise the content, rules, objectives, supporting materials, structure, tone and style of “Lives in Motion: The Game“. Since then, we have been working in close collaboration with Maghweb’s graphic designers to produce a dynamic, playable, user friendly and aesthetically sophisticated final product.

The international gathering in April enabled educators, migrations studies students, map makers and graphic designers to implement all of the feedback gathered from each cultural context’s educational communities, and collectively agree on a multi-sensory design strategy to make this tool an engaging and unforgettable learning experience for students. The game will be designed and available in five languages: English, Italian, Croatian, Romanian, Portuguese.

The meeting was a crucial arrival point for final decisions, conversations and ideas about the toolkit. after a long, methodical and in-depth process of the game’s development across the Lives in Motion project consortium, on a local and international level. This collective creative process is now bearing its fruits, as educators from each country watch Maghweb’s graphics team transform this authentic, learning tool—based on original macro and micro histories, empathy and roleplaying—take concrete, playable form. 

“It’s really exciting to start seeing and handling a tangible manifestation of an educational pluriverse, historical and contemporary worlds of knowledge that truly offer multiple perspectives, questions, contradictions and complexities to students and teachers.” 

As educators observe this transformation, they also note the collective educational power of the heterogeneous community of people who have variously contributed to the game take off. As one of the educators from the Italian context said: “It’s really exciting to start seeing and handling a tangible manifestation of an educational pluriverse, historical and contemporary worlds of knowledge that truly offer multiple perspectives, questions, contradictions and complexities to students and teachers.” 

Take a glimpse at how the pluriversal worlds of “Lives in Motion: The Game“, are coming to life in full colour and three dimensions below and listen to a sample of one of the game’s founding testimonies in Romanian: “From Europe to Africa: The Story of Martina”.

Din Europa în Africa: Povestea Martinei
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the granting authority. Neither the European Union nor the granting authority can be held responsible for them.